The Detonator is a community-created secondary weapon for the Pyro. . The Pyro is deadly when flanking and ambushing. N. But due to the . This issue occurs on the latest vanilla TF2 update. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. 3. 90 damage is nothing to sneeze at (it's literally a critical hit with the regular flare gun). Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Changed: Now deals up to 100% higher base damage as the user becomes injured. The scorch shot theoretically can deal over 100 damage in single flare. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. O. I’m not judging the other persons skill in this situation. For one thing, the Chargin' Targe gave great resistance to fire already. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. 0001 becomes 6. 11 ref, I own 10. The current project lead is Private Polygon, and it is currently in version 0. . (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. 4. — The Pyro on sinister weapons. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. T. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. Bonk! Atomic Punch Level 5 Lunch Box. Question about. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. +67% ÜberCharge rate. This page was last edited on 11 July 2021, at 19:34. Afterburn was mostly used to expose spies. So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. So Heres my idea on how we can fix/adjust pyros afterburn. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. 55. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. O. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. Guaranteed mini-crits vs crit-boosted targets. The existence of this weapon was first discovered in the form of a VTF filename string found in. 7. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. If you are desperate, marketplace. Shotgun + reskins. Anti-Pyro strategy. This is a bug, not a new idea. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. can cancel it out. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). O. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. Can compensate for the -25% burn damage of degreaser. Heangry. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. 283 becomes 5, and 5. Getting full Damage relies on you and not the bugged Heat Density. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. With exceptional speed, agility, and the ability to double jump, the Scout can easily dodge Saxton Hale's attacks. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. It makes dealing with pyros extremely annoying, especially as soldier or spy. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Things like that to essentially reward higher-skill. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. -66% Overheal build rate. The Chargin' Targe is an unlockable secondary weapon for the Demoman. But lets look at the other component of flamethrower damage, afterburn. Yes, I like this new weapon. Most weapons in TF2 have min\max damage. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Low risk. 6. 1. Also reflecting flares will apply the afterburn damage penalty. Fires a a slightly slower speed that the shotgun. If you have very little afterburn time left, it'll only deal 87 ish damage, but if you manage to max out the afterburn time to. Instead of afterburn penalty, less afterburn time, roughly 50% less. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. The afterburn damage is suppose to be dealt with your Primary flamethrower whichever that may be. Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. To change the Damage Text you will need to find 2 files - the first one is tf esourceuiHudDamageAccount. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Click to listen. It should only deal 2 damage per tick. 5 seconds, just barely enough to combo on those two with. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. Fire damage dealt causes afterburn. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. SelphyLove 14 years ago #4. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. F. O. Flares fired from this gun bounce off enemies as well as allies before exploding. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. The update will be applied automatically when you restart Team Fortress 2. An update to Team Fortress 2 has been released. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. It's not immune to fire. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. . It's a shame this weapon has become a running gag in TF2 updates. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. also. Low risk. Team Fortress 2 does not have any method of dealing damage in decimals. 5 seconds for a maximum of 10 seconds (depends on the weapon used). Incendiary Ammo: Upgrade for all Miniguns. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Another example is the Iron Bomber. 1 Answer. After all, not every merc’s attire is lined with asbestos. But lets look at the other component of flamethrower damage, afterburn. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. I think it deserves that respect. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. Sorted by: 10. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. With afterburn immunity and over 40% fire protection. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. See moreAfterburn. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The flames of the flame throwers become unpredictable at maximum range. Increases damage dealt to Tanks. Loadout Stats. Either way, I can tell you the gas passer is practically useless in casual &. ago. It is a blast of cone-shaped gas emitting from the end of the weapon. It does NOT count reflects sadly. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. Fire damage is caused by both flaming weaponry and the afterburn they induce. Medic isn't a god. No. Also afterburn should stop after the Pyro dies. A D. Passive reload. Even if it's easier to play against Pyro at higher elos it seem a. You may feel as though you're doing work by spamming the gun at a long range, but good players will. From most sources, this deals 4 damage every 0. Sorted by: 6. T. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. This is so unreasonable. It makes dealing with pyros extremely annoying, especially as soldier or spy. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by. rad_knight. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. For one thing, the Chargin' Targe gave great resistance to fire already. TF2 Weapon Generator. 25x) Both: took 2 damage (resisted twice, [0. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. -25% afterburn damage penalty. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. The flames of the flame throwers become unpredictable at maximum range. — The Pyro. +67% ÜberCharge rate. Only applies afterburn before particles are x amount of time old. If you survive long enough and kill people, you'll eventually get there. On Hit: damage dealt is returned as ammo. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. Now, it makes sense to have afterburn in the game. new players see burn damage as "flamethrower damage". Jarate essay. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. Heavy Mask Level 10 Hat. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. But I have two horrible suggestions to "fix" it. In Mann vs. 16 seconds to empty the clip. You shouldn’t even be relying on afterburn. CONS: Marked For Death when deployed. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. This would make lighting people on fire worthwhile. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. However, the mechanic itself is broken and makes. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. 5 seconds from 3 per tick for 10 seconds. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. ”. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 5. The Frying Pan Level 5 Frying Pan. 6). People would write off afterburn like nothing. Team Fortress 2. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. 0 preload content build of Team Fortress 2 is. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. The Big advantages are. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. All fire damage from the Phlog counts towards the contract. Fan O'War. Not to mention that burn duration is nonfunctional atm. 5 (the number of particles per second) and add afterburn. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. July 12, 2011 [Item schema update] Added Strange quality. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. This also includes less damage against buildings. at close/medium range let it deal the full 7 seconds. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. They could be way worse or way better. 25x) Both: took 2 damage (resisted twice, [0. N. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. Better visual sync, more consistent (no visuals/damage mismatch). The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. With bonus afterburn damage and bonus damage with ranged weapons. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. He is good for defending an objective or destroying enemy engineer buildings. All of the Pyro's primary weapons have damage ramp-up. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. ago. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. In addition, targets are now considered wet when doused. It needs something special, because everything…Team Fortress 2. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. Just a thought. 207. Dealer's Visor Level 50 Hat. This issue is listed on the Source 1 official bugtracker. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. After all, not every merc’s attire is lined with asbestos. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. 5 seconds from 3 per tick for 10 seconds. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. Exhibit C: The Blast Radius; The Scorch Shot has a blast. As to why, it wears a flame retardant suit. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. direct flames do the normal amount if damage. All of the Pyro's primary weapons have damage ramp-up. Ih. Rockets travel at 1100 HU/S while flares travel. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. T. It makes dealing with pyros extremely annoying, especially as soldier or spy. The only downsides to the degreaser are: less afterburn damage. However, the mechanic itself is broken and makes. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. The Axtinguisher is an unlockable melee weapon for the Pyro. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. 2 less airblasts. Alien Swarm Parasite Level 20 Mascot. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. Backburner: +50 Max health removed, airblast cost increased to 150%. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. What this shows is that the actual amount of damage afterburn does is pretty good. Can cover long range. -66% Overheal build rate. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. Allowing a combination with the Neon Annihilator. Upon taking any form of damage while coated in this gas, the. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. Per-tick afterburn damage increased to 4, for a total of 8 damage per-second. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. So, I've been doing some thinking about the pyro lately. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. These can be essential for survival. res and the second one is tf esourceClientScheme. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. However, if a direct hit is scored, the pellet will hit the ground (usually. This was very clearly stated during the patch notes. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. (I am trying to sound smart, but I don't think I did my math right. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. +%s1% cloak on kill. However, using the compression blast costs 25 ammo. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. O. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. Afterburn was mostly used to expose spies. A Spy disguised as a Pyro still receives afterburn. A D. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. ago. T. . Tell me which one you would prefer. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. After all, not every merc’s attire is lined with asbestos. The Axtinguisher is an unlockable melee weapon for the Pyro. This is the other taunt that is unable to kill an overhealed Heavy. (-) -25% damage penalty. Listed as "-20% damage penalty". Good news: shield disruption works as intended. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. Tell me which one you would prefer. This page was last edited on 11 July 2021, at 19:34. 5 seconds for a total of 60 damage. The afterburn damage seems to be capped. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. notnheavy_flamethrower_falloff (0. Team Fortress 2. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Feeling the rage here too. 1AsianPanda Medic / Engineer • 3 yr. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. Degreaser is always worth using. This is either through direct damage (W + M1) or the afterburn. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Afterburn now reduces all direct Medic healing and resist shields by 20%. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. Owner buys TF2 for Cash. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. The Pyro is deadly when flanking and ambushing. eu]. Thanks, Z34 votes, 58 comments. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. Use a Manmelter crit at point blank. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. Melee damage is dealt by melee weapons.